Finally, more equipment would spice up the survivor experience, such as Walkie-Talkies, toolboxes, and DNA kits. For example, one of them could extend a spike or tendril from its arm to attack at a long range and deal more damage, or could spit venom to slow and damage survivors. Also, if the different monsters had some special abilities, it would make the ability more interesting. Second, the monster should have the ability to sabotage the doors from a distance, as it would add to the tactical piece of trapping the survivors. Skill checks, small puzzles, anything would make it better. Firstly, the human players need more diversity in the tasks they complete, other than the lugging of random boxes around the map and fulfilling basic objectives. For the most part, I think the game’s almost perfect, pretty balanced, but there are just a couple of smaller things that would make it better. It was exactly what I hoped to find in a mobile horror game based on The Thing and other hidden traitor style games (especially after Among Us became the joke it is now). I was completely blown away by the quality of this game.
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